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ACM Transactions on Management Information Systems (TMIS), Volume 4 Issue 2, August 2013

A Fitness-Utility Model for Design Science Research
T. Grandon Gill, Alan R. Hevner
Article No.: 5
DOI: 10.1145/2499962.2499963

Current thinking in design science research (DSR) defines the usefulness of the design artifact in a relevant problem environment as the primary research goal. Here we propose a complementary evaluation model for DSR. Drawing from evolutionary...

Does Knowledge Management Matter? The Empirical Evidence from Market-Based Valuation
Jiming Wu, Clyde W. Holsapple
Article No.: 6
DOI: 10.1145/2500750

Information technology is inseparable from contemporary knowledge management (KM). Although anecdotal evidence and individual case studies suggest that effective knowledge management initiatives contribute to superior firm performance, other kinds...

Bayesian Inference in Trust Networks
Levent V. Orman
Article No.: 7
DOI: 10.1145/2489790

Trust has emerged as a major impediment to the success of electronic markets and communities where interaction with the strangers is the norm. Social Networks and Online Communities enable interaction with complete strangers, and open up new...

A Random Walk Model for Item Recommendation in Social Tagging Systems
Zhu Zhang, Daniel D. Zeng, Ahmed Abbasi, Jing Peng, Xiaolong Zheng
Article No.: 8
DOI: 10.1145/2490860

Social tagging, as a novel approach to information organization and discovery, has been widely adopted in many Web 2.0 applications. Tags contributed by users to annotate a variety of Web resources or items provide a new type of information that...

Detecting Deceptive Chat-Based Communication Using Typing Behavior and Message Cues
Douglas C. Derrick, Thomas O. Meservy, Jeffrey L. Jenkins, Judee K. Burgoon, Jay F. Nunamaker, Jr.
Article No.: 9
DOI: 10.1145/2499962.2499967

Computer-mediated deception is prevalent and may have serious consequences for individuals, organizations, and society. This article investigates several metrics as predictors of deception in synchronous chat-based environments, where participants...